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function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end leader=0 nemesis=0 randomizer=initArray(32) addhook("spawn","randomclass") function randomclass(id) leader=0 nemesis=0 for id=1,32,1 do randomizer[id]=math.random(5) -- 0=leader | 1=fighter | 2=builder | 3=scavenger | 4=recon | 5=medic 	if (randomizer[id]==1) then 	 parse ("setmaxhealth "..id.." 200") 	 --parse ("setarmor "..id.." 81") 	 parse ("speedmod "..id.." -1") 	 return "5,85,81"; 	end 	if (randomizer[id]==2) then 	 parse ("setmaxhealth "..id.." 150") 	 --parse ("setarmor "..id.." 80") 	 parse ("speedmod "..id.." 1") 	 return "2,74,80"; 	end 	if (randomizer[id]==3) then -- scavenger 	 parse ("setmaxhealth "..id.." 150") 	 --parse ("setarmor "..id.." 80") 	 parse ("speedmod "..id.." 1") 	 return "1,78,56,80"; 	end 	if (randomizer[id]==4) then 	 parse ("setmaxhealth "..id.." 100") 	 --parse ("setarmor "..id.." 79") 	 parse ("speedmod "..id.." 5") 	 return "3,79"; 	end 	if (randomizer[id]==5) then 	 parse ("setmaxhealth "..id.." 750") 	 --parse ("setarmor "..id.." 82") 	 parse ("speedmod "..id.." 1") 	 return "3,82"; 	end end end