![cs2d entity](img/i_codehelp.png)
Forum
![>](img/i_next.png)
![>](img/icons/cs2d.png)
![>](img/i_next.png)
![>](img/i_next.png)
How to limit the time of quake?
4 replies![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)
![cs2d entity](img/i_codehelp.png)
You can use a
![cs2d entity](img/i_codehelp.png)
![cs2d entity](img/i_codehelp.png)
![cs2d entity](img/i_codehelp.png)
The entity setup should basically look like this:
![•](img/dot.gif)
trigger: quake, delay
![•](img/dot.gif)
name: delay
trigger: quake
delay: how long should the quake effect be active?
![•](img/dot.gif)
name: quake
edited 1×, last 03.03.18 02:05:19 pm
![user](img/i_friend.png)
Also what you just did is a rule violation
![Rules](img/v_illegal.png)
![Rules](img/v_illegal.png)
![user](img/i_friend.png)
![](img/smiles/bigsmile.gif)
![To the start](img/i_first.png)
![Previous](img/i_prev.png)
![Next](img/i_next.png)
![To the start](img/i_last.png)