Heres the code:
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if sample==nil then sample={} end sample.ut={} ----------------------- -- INITIAL SETUP -- ----------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sample.ut.timer=initArray(32) sample.ut.level=initArray(32) sample.ut.fblood=0 ----------------------- -- KILL SOUNDS+MSGS -- ----------------------- addhook("kill","sample.ut.kill") function sample.ut.kill(killer,victim,weapon) 	if (os.clock()-sample.ut.timer[killer])>5 then 		sample.ut.level[killer]=0; end level=sample.ut.level[killer] 	level=level+1 	sample.ut.level[killer]=level 	sample.ut.timer[killer]=os.clock() -- REGULAR KILL if (level==1) then -- Single Kill! Nothing Special! elseif (level==2) -- Single Kill! Nothing Special! elseif (level==3) -- Single Kill! Nothing Special! elseif (level==4) msg (You killed 4 Players!! You will get a Rocketlauncher!!@C") parse('equip '..id..' 48 ')