SQ has writtenWould make voxeled palms with 2D leafs on top.
What about make all objects as voxeled models?



in next year?
General
CS2D in 3D
SQ has written


Masea: Keeping the obstacle height to a specific amount would solve this in every case.
Pagyra: 404, use a decent image uploader.
Yates: Yep. This was what I've just said. So do it
SQ 

ksan_leon, it can be done in same way as it is in DOOM)
Pagyra I've never seen and played the game you're talking about.
ksan_leon: I think he is talking about how in classic DOOM there was no mouse aiming. When you wanted to shoot someone who was on an upper floor, you just aim below him (into a wall) and your gun will shoot the enemy on the upper floor.
Casper- Thx.
Pagyra It would be good if higher levels gave a better overview. Falling to lower levels, if there is no wall, deal damage to player. The transition between levels can be done with entity like env_stairs.