Whenever you kill a NPC the hud will turn into Kills : 1.
NPC type must be a Soldier.
You'll be surely credited :).
tbl = {} addhook("objectkill","hi") function hi(oid,id) 	for _,npcid in pairs(object(0,"table")) do 		if oid == 30 and object(npcid,"typename")=="Soldier" then 			tbl[id]=tbl[id]+1 		end 	end end addhook("second","ih") function ih() 	for _,id in ipairs(player(0,"table")) do 		parse("hudtxt2 "..id.." 0 'Soldier Kills: "..tbl[id].."' 99 99 0") 	end end addhook("join","_join") function _join(id) 	tbl[id]=0 end
addhook("objectkill","obj") function obj(id) 		xp[id] = xp[id]+1 		ipi(id) 		if xp[id] >=10 then 			xp[id]=0 			lvl[id] = lvl[id]+1 			msg2(id,"©128128064You leveled up!@C") 			lvls(id) 		end 		if lvl[id] >=2 then 			stats[id] = stats[id]+1 			stas(id) 		end 		if stats[id] >=2 then 		stas1(id) 		msg2(id,"©064000064You're now a Newbie!@C") 		parse('hudtxt2 '..id..' 7 "©128064000Status : Newbie" 13 360') 		end end
tbl = {} addhook("objectkill","hi") function hi(od,id) 	if object(od,"player") == 5 then 		msg("hue") 		tbl[id]=tbl[id]+1 	end end addhook("second","ih") function ih() for _,id in ipairs(player(0,"table")) do parse('hudtxt2 '..id..' 0 "Soldier Kills: '..tbl[id]..'" 99 99 0') end end addhook("join","_join") function _join(id) tbl[id]=0 end