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English CS2D Bug Reports

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old Re: CS2D Bug Reports

Livia
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You can build landmines not only below but to adjacent tiles aswell with some packet editing. They act like any other building but you got to have them in your inventory.

old Re: CS2D Bug Reports

kerker
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Hi! Don't know who wrote something similar or not, in General, I don't care.

If I write /win and then exit the game and come back to it - the screen is much too small, smaller than usual. Of course, I know how to fix it. But it's annoying. I think you will fix it, @user DC.

Spoiler >

old Re: CS2D Bug Reports

VADemon
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1) There's inconsistencies with cs2d lua cmd player tilex/tiley: either when player is the dedicated host OR sometimes after switching teams/dying (needs testing) the tile-values are not reset to -1000 but instead are left at what the old position was.
PS: This must be mentioned in the documentation too that tilex/y may return -1000 as a value, as well as pixel position may return the old position before death.

2) Player USGN is verified even if the setting is off on the server:
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[00:21:07] recv join attempt... (192.168.0.2:59390)
[00:21:07] VADemon clientdata: WIN {28cefe3ac30ab30ab5268978955263db3271680}
[00:21:07] U.S.G.N.: VADemon (192.168.0.2) joining with U.S.G.N. ID #7844 - verifying...
[00:21:10] U.S.G.N.: Can't validate player 'VADemon' (timeout)
IMG:https://i.imgur.com/lrWEuoP.jpg

old Re: CS2D Bug Reports

Vennece
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Sometimes.... i click "cancel" and click on server again and login for no reason and that it works... maybe check ur internet.. this may work..

old Shadow bug

kerker
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Here you can see a shadow bug:
IMG:https://poster.radikal.ru/1610/ef/5c2acae71471.jpg

Someone arealdy say about it? Sorry!

old Re: CS2D Bug Reports

Hajt
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Please do something with hook cs2d lua hook join :x

This hook should be triggered when a player is fully connected with the server, not when downloading files etc.

old Re: CS2D Bug Reports

Rainoth
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@user Hajt: It's good the way it is. If you want to know when someone fully connected with the server you can use other hooks to check for that.

old Re: CS2D Bug Reports

Masea
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@user Rainoth: Still really worth to do it;
user Yates has written
Add an additional parameter to the join hook which tells us if the join is triggered on connection or a completed join (game initialized, player sees everything).

old Re: CS2D Bug Reports

Yates
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The cs2d lua hook rcon hook is not triggered when using RCon commands via new game. Am I using the wrong hook or is just wrong functionality?

If this is intentional and there is no other way to detect custom commands via new game, why not and pls fix

old Re: CS2D Bug Reports

Hajt
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@user Yates: You can use hook cs2d lua hook parse instead of cs2d lua hook rcon.

btw is there any way to handle nickname with this char | in menu?
edited 5×, last 02.12.16 06:00:19 am

old Re: CS2D Bug Reports

Hajt
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I knew about it but I wonder how to display the real nickname without replace this char, is it even possible? | ≠ l

old Re: CS2D Bug Reports

DC
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@user Yates: Can you please describe what exactly you mean with
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using RCon commands via new game
?
Because I have no idea what you're talking about.
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