Forum

> > CS2D > General > Little bug of CS2D
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Little bug of CS2D

12 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Re: Little bug of CS2D

EngiN33R
Moderator Off Offline

Zitieren
As said before, write exactly what the bug is - at the moment all I see is smoke clouds on a black background.

alt Re: Little bug of CS2D

Suprise
BANNED Off Offline

Zitieren
Umm.. This map is es_city_escape_3.6 ! And This black "backround" only hide if Terrorists escaped! But now i saw it. And saw an invisible barricade!

alt Re: Little bug of CS2D

EngiN33R
Moderator Off Offline

Zitieren
I still don't get it. Are you only supposed to have/see the background when you escaped? Then it might be a flaw in the map.

And you're showing us an invisible object? I can't see that invisible barricade on your image.

alt Re: Little bug of CS2D

StirlizZ-Fapicon
Super User Off Offline

Zitieren
All right man, this is old well-known bag of map. Map is es_city_escape. This image has been removed at start by trigger_start, but you joined after removing so you see it again. I have no idea why DC don`t fix it.

alt Re: Little bug of CS2D

DC
Admin Off Offline

Zitieren
user StirlizZ-Fapicon hat geschrieben
All right man, this is old well-known bag of map. Map is es_city_escape. This image has been removed at start by trigger_start, but you joined after removing so you see it again. I have no idea why DC don`t fix it.

this doesn't seem to be true.

I can't re-construct that behavior. trigger start works properly on my simple test map and the entity states are transmitted properly to players that join later (so an image connected with trigger_start is hidden for them as well, broken windows are broken etc.).

alt Re: Little bug of CS2D

Apache uwu
User Off Offline

Zitieren
On the subject of trigger_start ---> it does not trigger lua's hook. It seems map is loaded then lua.

@topic: Maybe the when the server is loading the map the clients have not connected yet -- causing the misfunction of some start triggers on mapchange.
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht