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alt Ideas for my map

Niborius
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Hi,
i want to make my map very cool but i dont know how, does anybody have some good ideas for my map?

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HW
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Probably nobody will have any idea for your map if nobody has got your map...

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Niborius
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No i mean if they know some cool things what i can add to my map, like a little native island or a little dessert with scorpions!

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jeepohahyo
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I think almost every map needs a plot.
If it doesn't have one, you aer just running around and can nothing do, you just have to survive...

The plot has to be well and logically constructed. What happens, doesn''t matter then

Then, you need some details. When the user sees them, he must think "Wow, that's really nice!". That you can see in Lord Horazont's Map. Look at the Water running down the hill and you think "Well done!" If that's on almost every place on the map, the Mapper has made an awesome job.

alt Help with my map

Niborius
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i got a question for my map:
i want to make objectives but i dont know how
1× editiert, zuletzt 20.10.06 16:32:02

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Niborius
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haha no, i mean when i start my level i want to see a paper with text on it like: Huh? where am i? your hungry, find somthing to eat. somthing like that, an story mode.

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bizzl
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Robin hat geschrieben
haha no, i mean when i start my level i want to see a paper with text on it like: Huh? where am i? your hungry, find somthing to eat. somthing like that, an story mode.

you have to script it.
perhaps in the map script:
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s2:on:start {
s2:msgbox "Start",12;
}
12 is the ID of a Textcontainer, you should change that depending on what id your textcontainer has.
if you want a paper background you can use s2 cmd diary instead of s2 cmd msgbox, but then the text is saved like, yeah, in a diary.

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Niborius
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It still did not worked yet, i dont know how to get text in the paper, its a clear paper now, how to get text in it? and what do you exacly (dont know how te spell) mean with the textcontainer?

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bizzl
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Robin hat geschrieben
It still did not worked yet, i dont know how to get text in the paper, its a clear paper now, how to get text in it? and what do you exacly (dont know how te spell) mean with the textcontainer?

there is an info called a textcontainer.
It has a sheet of paper as icon.
throw it somewhere on the map, then click on it and write your text into the script area.
then use the id of this info as source for the s2 cmd diary.

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bizzl
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Robin hat geschrieben
Does it dont matter where in the map?-_-'

it can be anywhere, as long as you use the right id.
Distance doesn't matter for scripts.

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bizzl
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Robin hat geschrieben
Ok, im gonna try it, thanks

o yeah:
how can i get new text when i pickup an object?

new diary entry?
give the item following code:
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s2:on:collect {
s2:diary "new entry",42;
}
use another textcontainer this time.

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DC
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there are only green (toxic) and orange (explosive) rockets and both can be used as ammo for a rocket launcher.

... but this doesn't fit in this thread. very impolite to ask it here
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