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Poll
WHat do you like better
Only registered users are allowed to vote
Counter-Strike 2D | 57.28% (59) | |
Carnage Contest | 23.30% (24) | |
Cant decide | 19.42% (20) |
103 votes cast
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xeNium has written
Even the newly released 2nd version can't reach CS2D's feet. ![](img/smiles/bigsmile.gif)
![](img/smiles/bigsmile.gif)
Do you think that about 1-2 month old game can reach CS2D's feet that was developed for about 7 years?
Source: CC FAQ
Heavy has written
Well... the engine of Carnage Contest had been written several month before the release.
Source: CC FAQ
Source: CC FAQ
EDIT:
Lets say that the engine was made within 5 months and the game itself for about 3 months.
Thats 8 months vs. 84 months (if you count BlitzBasic)
edited 1×, last 27.12.09 08:21:18 pm
edit://
Since CS2D had been rewritten from scratch, we can subtract ~50-55 months
../about_history.php has written
End of July 2008
Counter-Strike 2D 0.1.0.5 (working title: CS2D Max) has been released. It's a completely re-programmed version of CS2D. This time I used the programming language BlitzMax.
It is my first project which is available for Linux and MacOS too. It also has nearly 50,000 lines of code."
Counter-Strike 2D 0.1.0.5 (working title: CS2D Max) has been released. It's a completely re-programmed version of CS2D. This time I used the programming language BlitzMax.
It is my first project which is available for Linux and MacOS too. It also has nearly 50,000 lines of code."
![](img/smiles/wink.gif)
plus the engine development of CC just took about 1 month. so it's only about 3-4 months for CC (just a very inaccurate estimation).
in comparison CS2D is a pretty large project and CC a rather small one. that's for sure!
so if your main criterion for a good game is complexity and number of features, CS2D should clearly win. However if you prefer Lua scriptable weapons or Worms style games, CC might be your favorite.