I think almost every map needs a plot.
If it doesn't have one, you aer just running around and can nothing do, you just have to survive...
The plot has to be well and logically constructed. What happens, doesn''t matter then
Then, you need some details. When the user sees them, he must think "Wow, that's really nice!". That you can see in Lord Horazont's Map. Look at the Water running down the hill and you think "Well done!" If that's on almost every place on the map, the Mapper has made an awesome job.
haha no, i mean when i start my level i want to see a paper with text on it like: Huh? where am i? your hungry, find somthing to eat. somthing like that, an story mode.
haha no, i mean when i start my level i want to see a paper with text on it like: Huh? where am i? your hungry, find somthing to eat. somthing like that, an story mode.
you have to script it.
perhaps in the map script:
1 2 3
s2:on:start {
s2:msgbox "Start",12;
}
12 is the ID of a Textcontainer, you should change that depending on what id your textcontainer has.
if you want a paper background you can use diary instead of msgbox, but then the text is saved like, yeah, in a diary.
It still did not worked yet, i dont know how to get text in the paper, its a clear paper now, how to get text in it? and what do you exacly (dont know how te spell) mean with the textcontainer?
It still did not worked yet, i dont know how to get text in the paper, its a clear paper now, how to get text in it? and what do you exacly (dont know how te spell) mean with the textcontainer?
there is an info called a textcontainer.
It has a sheet of paper as icon.
throw it somewhere on the map, then click on it and write your text into the script area.
then use the id of this info as source for the diary.