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CS2D Scripts Projectile explodes in a certain tile propertyProjectile explodes in a certain tile property
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1× editiert, zuletzt 04.12.20 17:00:18
See how I've done this for flares: https://unrealsoftware.de/forum_posts.php?post=428694&goto=428722#post428722
Masea hat geschrieben
It should work. We cannot simply predict whether those x and ys are in tiles or in pixels for you. Share the whole code.
tile expects the coordinates to be in tiles, so it's safe to assume the x and y are in tiles.
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