Currently there major flaws in the engine as
Clients in the server are not forced to used lighting which makes some players visibility better than others.
Memory leaks - after using lighting for awhile game crash occur
Map size restriction - you cannot use lighting for maps that are bigger than 100*100
Wel, I have decided to rewrite the engine from scratch.
So far the challenge I took is to improve and implement these things:
24h Day-Night cycle
Improved performance
Texture based lighting
Flashlight and other types of lights
More sharp and accurate lighting
No map size restriction
Stable, players will be forced to use this engine once they join the server which has it enabled
Video: https://www.youtube.com/watch?v=MkEWMP5ayro
Flashlight:
At the moment I'm searching for people who could help me with the graphics to create first demo for the lighting engine.
I really don't have time to spend extra time polishing GUI, map or other graphics.
edited 9×, last 08.12.15 06:28:43 am