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CS2D Scripts Object DestroyObject Destroy
20 repliesfunction destroy()
if object(id,'exists') then
?? Destroy ???
And also you might make use of object.
edited 2×, last 29.05.19 12:33:28 pm
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addhook("serveraction","serveraction_") addhook("clientdata","clientdata_") function serveraction_(id,act) 	if act==3 then --this is where you made a mistake 		reqcld(id,2) 	end end function clientdata_(id,mode,x,y) 	if mode==2 then 		parse("explosion "..x.." "..y.." 20 999999") 	end end
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parse("explosion "..x.." "..y.." 20 999999")
Admin/mod comment
§5.1 - Show good behavior and simply don't be a stupid assholeedited 1×, last 29.05.19 12:33:14 pm
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addhook("always", "_always") addhook("clientdata", "_clientdata") addhook("serveraction", "_serveraction") local mouses = {} function _always() reqcld(0, 2) end function _clientdata(id, mode, data1, data2) if mode == 2 then mouses[id] = {data1, data2} end end function _serveraction(id, action) if (action == 2) then local objectID = objectat(math.floor(mouses[id][1] / 32 + 0.5), math.floor(mouses[id][2] / 32 + 0.5)) if (objectID > 0) then parse("killobject " .. objectID) end end end
edited 1×, last 29.05.19 12:32:44 pm
edited 1×, last 29.05.19 12:33:07 pm
edited 1×, last 29.05.19 12:33:47 pm