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What's the part about "READ THE FIRST POST" you don't understand? /ohaz![Rules](img/v_illegal.png)
It could be like another @ command (@D for details), that adds the needs for a new parameter in menu();
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menu(id, 'Title@D, Button 1, Detail Button, Button 3', 'Button 1 Detail 1: damage|Button 1 Detail 2: rate of fire|Button 1 Detail 3: cost, Button 2 Detail 1: duh|Lol')
(codex)
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menu(id, 'title@D, button|extra', 'detail|detail, detail|detail')
----
Alternatively, you could add a menubutton_mouseover, menubutton_mouseidleonbutton and menubutton_mouseleave hook.
edited 1×, last 15.05.13 09:19:30 pm
![IMG:https://s005.radikal.ru/i212/1305/19/512267962824.jpg](https://s005.radikal.ru/i212/1305/19/512267962824.jpg)
Brower with thumbnails for sprites. I mean when you choose image file, it will nice to see images with names instead only names like in Windows.
![IMG:https://s017.radikal.ru/i420/1305/63/acdcd35a9c07.jpg](https://s017.radikal.ru/i420/1305/63/acdcd35a9c07.jpg)
Equipping unloaded items, adding ammo one by one, and an ammo counter for weapons.
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parse('equip 1 32') local a = player(id, someGeniusNameForAmmoCount) print(a[1]..','..a[2]) > 30,90 local current, backup = 15, 60 parse('setammo 1 32 '..current..' '..backup) local a = player(id, someGeniusNameForAmmoCount) print(a[1]..','..a[2]) > 15,60
And some ideas for someGeniusNameForAmmoCount;
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checkammo(id, 32) checkammo(id, player(id, 'weapontype')) -- checkammo(player id, weapon id)
Such as movable console window and have the output get printed to the console whenever you execute console commands like mp_maxplayers it should print current value but instead it doesn't do that. I'd like to see this improved somewhat as it'd be more verbose and informing.
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setammo <[playerid]> <[weaponid]> <[ammo]> <[ammoout]>
Giving max ammo is too OP
You currently can't see whether a player damaged an NPC with projectiles or other slow weaponry, because they could switch their weapons out before impact, and it wouldn't register.
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How about a BOT that is really Smart that can Plant, be Blind, chat,and cannot got to sides i mean every bot goes into sides... and i like when it is in game not script
plant?
![√](img/ok.gif)
can be blind? maybe its done?
and others not sure about it
![](img/smiles/thoughtfully2.gif)
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(>Teeworlds)
Admin/mod comment
![Rules](img/v_illegal.png)
![user](img/i_friend.png)
![user](img/i_friend.png)
(>Teeworlds)
@
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Admin/mod comment
![Rules](img/v_illegal.png)
![user](img/i_friend.png)
![user](img/i_friend.png)
Yates.
Nice comment.
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Man, you should look at your comment for a start (5,5). Combo 3x(+3) today. lol
This code will be helpful for you:
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rule:2.2
Admin/mod comment
![Rules](img/v_illegal.png)