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[REQ]NPC Health Left[tibia]
34 replies![user](img/i_friend.png)
![IMG:https://i45.tinypic.com/23j4ej9.jpg](https://i45.tinypic.com/23j4ej9.jpg)
It got 100 and not normal..
![user](img/i_friend.png)
And about the health...
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Player(id,"health")
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hudtxt2(id,41, 'Dealt '..dmg..' damage, '..self.health..' health left.', '255255255', 200,250,0) hudtxtalphafade(id,41,5000,0)
This still doesn't work Factis. I made it to parse function. Everytime I hit the msg wont dissapear and the monster wont die >.<
edited 1×, last 03.01.13 03:50:22 pm
![user](img/i_friend.png)
About the health script:
Since tibia uses PLAYERS[id].HP ...
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hudtxt2(id,27, PLAYERS[id].hp, '255255000', 402,407,1) -- Change 402 and 407 to the position on screen
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function updateHUD(id)
UNTESTED
PS: you may need to change PLAYERS[id].HP to PLAYERS[id].tmp.HP
(This was sent as a message to you via PM, But posted here for others to see)
![user](img/i_friend.png)
![IMG:https://i.imgur.com/FqrE1.png](https://i.imgur.com/FqrE1.png)
And please post in this thread whenever you need help;
![thread](img/i_forum.png)
![cs2d](img/icons/cs2d.png)
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msg2(id,"You have dealt "..dmg.."damage, the monster has "..self.health.."healt left.")
![](img/smiles/devil.gif)
Either show me YOUR code or stop saying that something does not work and think that we can magically change it or even know what is wrong.
![user](img/i_friend.png)
Me too i HAD that's Problem So i just Search In the Lua
And i Had the Problem So
Use this it will Work 100%
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function Monster:damage(id, dmg, wpntype) if not PLAYERS[id].Tutorial.damagem then message(id, "You have attacked a monster! Good job! Keep on attacking it until it dies.", "255128000") PLAYERS[id].Tutorial.damagem = true end local wpnName if wpntype == 251 then wpnName = 'rune' elseif wpntype == 46 then wpnName = 'firewave' dmg = dmg/5 else wpnName = PLAYERS[id].Equipment[3] and ITEMS[PLAYERS[id].Equipment[3]].name or 'dagger' end self.health = self.health - dmg hudtxt2(id,41, 'Dealt '..dmg..' damage, '..self.health..' health left.', '255255255', 200,250,0) print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.') if self.health <= 0 then if not PLAYERS[id].Tutorial.killm then message(id, "Congratulation! You have killed your first monster. You can proceed to pick up the loot by using the drop weapon button (default G)", "255128000") PLAYERS[id].Tutorial.killm = true end addexp(id, math.floor(self.exp*CONFIG.EXPRATE)) self:die() else parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 0 ' .. self.scaley .. ' ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0')) end radiussound("weapons/machete_hit.wav", self.x, self.y) return true end
I Wish You happy New year And enjoy!
![](img/smiles/smile.gif)
And Please can someone can HELP me for "How to set monsters's Position in weiwen tibia script"
Help me please
edited 1×, last 09.01.14 03:22:53 pm
![user](img/i_friend.png)
I tried this to paste in...
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hudtxt2(id, 41, 'Monster: ' .. self.name .. ' | Dmg: ' .. dmg .. ' | HP: ' .. self.health, '255255255', 200,250,0) hudtxtalphafade(id, 41, 5000, 1)
![IMG:https://i.imgur.com/vzPf9g4.png](https://i.imgur.com/vzPf9g4.png)
![•](img/dot.gif)
![×](img/x.gif)
Meaning: running cs2d server
![user](img/i_friend.png)
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_map=map dofile'sys/lua/wrapper.lua'	-- make sure that your wrapper.lua isn't modified by tibia, some tibia edit and provide it's own wrapper.lua map=_map _map=nil