Forum
![>](img/i_next.png)
![>](img/icons/cs2d.png)
![>](img/i_next.png)
![>](img/i_next.png)
BlueDragon96 has written
maybe that players can choose weapons like in real CS 1.6 plauge mod
Yes, there will be configuration between Selecting Weapons and Weapon Levels.
@Playa Slaya
I wont add any punishment because friendly fire should be turned off and no healing with weapons.
@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
@Admirdee
Yes, customizable zombies configuration will include.
However I added it as your suggestion.
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
(becouse when players are in 1 place and they shoot you you can go through! thats why we need a BIO zombie: for instance they shoot you you get kicked back and hide behind a wall some survivor comes out you strike him 1 time he gets poisoned and comes back to the rest of his Squad and then he dies and gets infected! so every teammate must watch anothers back!
![](img/smiles/tongue.gif)
NTD has written
i recommend:
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
...
Bio Zombie
135 HP/14.8 kickback
does less damage! can poison the surivor
carrys a gas grenade that can also poison!
...
You see, Im not sure about configuration system.
Maybe I will make old configuration (SH 1.1, GG 1.0)
or maybe I will make new configuration which actually though to release in SH 1.3
So about poison grenades I cant decide yet.
I think its going to be zombie item though.
edited 1×, last 19.10.09 04:28:29 pm
Blazzingxx has written
@Mr Lordi
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
Admirdee right, Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
I don't have CS 1.* to test it, so I don't know it.
And I was just a suggestion, not a order to do it.
![](img/smiles/smile.gif)
Effect: Heals the zombie for random amount of health from 50 to 150 health (math.random(50,150)).
Mr Lordi has written
I don't have CS 1.* to test it, so I don't know it. And I was just a suggestion, not a order to do it. ![](img/smiles/smile.gif)
![](img/smiles/smile.gif)
Alright, you could suggest more.
Lol, 13/20 suggestions accepted
![](img/smiles/smile.gif)
@Mat5b
Yeah, its item which I realy will add.
Don't give me examples how to make it.
Just suggest every idea which could fit Zombie Plague.
Thanks for suggestion.
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
I'm creative
![](img/smiles/bigsmile.gif)
mat5b has written
Zombie Skill Name: Track'em Down!
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
Effect: Says (by msg2) a zombie on what side (north,south,east,west) is the nearest human, or a human that has been killed by the zombie before.
Yeah, idea is awesome.
Now I just got to think about how it should work.
Keep going.
![](img/smiles/smile.gif)
You should be able to build alot of stuff when you're a Counter-Terrorist, otherwise the Zombies will win like every round. It should be easier to survive, but yet balanced. Have a build limit of two or three turrets, five dispensers, five supplies, ten gatefields, for each player.
edited 1×, last 19.10.09 04:58:53 pm
History: A big fat zombie has found a powerful grenade launcher, now he tries to use it against humans.
Health:100 HP
Armor:0 AP
Spawn returns: grenade launcher, claw
Additions: None
Zombie Name: Wrath
History: An olympic world champion was infected. Lots of trouble.
Health:80 HP
Armor:0 AP
Spawn returns: claw
Additions: speedmod 30
Blazzingxx has written
Its realy not a Left For Dead prototype.
You should try real Zombie Plague to realize that.
You should try real Zombie Plague to realize that.
However, right now I have idea about customizable classes.
So please no classes suggestion right now.
Your ideas with items was better.
@KimKat
Yeah, I will add settings to buildings.
1. Kill X humans.
2. Kill X humans with Y weapon
3. Win X rounds.
4. Destroy X.
and so on...
(I could help you with them, I have some experience in scripting achievements.)
(oh, and i never played Left for Dead :P)
mat5b has written
Suggestion: Achievements
Ok, I will make them.
There should be about 15 archievements...?
It should save?
![](img/smiles/bigsmile.gif)
Effect: The Zombie sacrifices himself (dies) and explodes in million pieces (explosion), making a great weapon out of himself.
(oh, I won't add bug reports, cause I hate zombie games, they are ugly and stuff, but your script is very great for somebody that learns lua, and meets cs2d)
edited 1×, last 19.10.09 07:17:38 pm
![](img/smiles/cool.gif)
redefinder has written
I don't know about that, I like that (if it has a purpose). Although I agree with you barbed wires and gatefields shouldn't do a knockback.I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it ![](img/smiles/cool.gif)
![](img/smiles/cool.gif)
I have to say I dislike when the turrets knockback you far out of map bounds like a golf ball when you're a Zombie. Reduce knockback on turrets because they can be really massive sometimes.
Otherwise the knockback could be reduced when the Zombie grows higher in level. Example; if you're level 1 then you get knockbacked very far, if you're level 10 then you absorb the knockback and won't get knocked very far.
redefinder has written
I think zombies shouldn`t get knockback from barbed wires and gate fields when they walk on it ![](img/smiles/cool.gif)
![](img/smiles/cool.gif)
Bug Reports has written
Turrets shouldnt have knockback. (Will Be Fixed!) (By BassZ3N)
And about knockback levels...
Hmm, I could say that there is enough parameters for that:
1.
![√](img/ok.gif)
2.
![√](img/ok.gif)
3.
![×](img/x.gif)