dc has finally got native lag compensation in cs2d 0.1.2.3 so you dont need this script to have lag compensation
still this script can be useful to anyone who wants to make a custom hit system (for example: headshots, large hitboxes, my lasermod, etc...)
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https://raw.github.com/FloooD/C_lag_comp/master/llc.lua <<< latest version
lag compensation eliminates the need of players with high latencies to "lead shots" (a.k.a. "do ping calculations") to consistently hit enemies.
12× editiert, zuletzt 11.12.13 03:04:12
Zugelassen von Starkkz
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